AI Insights · Timothy · July 2024
Top 5 Shoot'em Up Games on iOS in Mexico - Q2 2024
Discover the performance of the top 5 Shoot'em Up games on iOS in Mexico for Q2 2024, including trends in downloads, revenue, and active users.
In Q2 2024, the top 5 Shoot'em Up games on iOS in Mexico displayed diverse performance trends in terms of downloads, revenue, and weekly active users. Here is a detailed look into each game's metrics.
Zombie.io: Potato Shooting by Joy Net Games saw significant fluctuations in its performance. The game started strong with 7.7K downloads in the week of April 22, peaking at 9.9K the following week, before experiencing a declining trend, ending the quarter with 1.4K downloads. Revenue showed a similar pattern, peaking at $6.7K in the last week of May. Weekly active users began at 6.9K, peaked at 11.8K in late April, and concluded the quarter at 3.3K.
Zombie Waves-shooting game from FUN FORMULA PTE. LTD. had a steady stream of downloads, starting at 3.6K in early April, peaking at 5.5K in early June, and finishing at 3.9K. Revenue witnessed a notable increase towards the end of the quarter, reaching $5.6K in mid-June. The game's weekly active users count also showed a positive trend, starting at 8.6K and peaking at 13.3K in early June.
Archero by HABBY experienced modest performance throughout Q2 2024. Downloads remained low and stable, averaging around 150 per week. Revenue saw minor peaks, notably $1.9K in mid-May. Weekly active users started at 4.5K, with a slight decline to 2.9K by the end of the quarter.
Survivor!.io, also from HABBY, displayed a consistent performance. Downloads varied, starting at 1.8K in early April and decreasing to 484 by the end of June. Revenue remained relatively low, peaking at $2.3K in late April. Weekly active users started at 13.8K and saw a gradual decline, ending the quarter at 8.3K.
Galaxy Attack: Alien Shooter by ABI GLOBAL LTD. had a stable performance with a peak in downloads at 3.8K in early May. Revenue showed minor fluctuations, peaking at $1.1K in early April and ending at $852 in late June. The game's weekly active users started at 6.9K and steadily increased, peaking at 12K in early June and ending at 11.9K.
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